Full Article - https://80.lv/articles/creating-a-mysterious-scene-with-lifelike-foliage-using-speedtree
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I recently had the chance to write a breakdown for 80 Level on my latest personal project, The Green Chapel. I cover my workflow from concept to final environment, including breakdowns of foliage creation, environment shaders in Unreal, lighting with Lumen and more. I put together some highlights for Artstation, but if you're interested in the full article please check it out on 80.LV!
Massive thanks to 80 Level for the opportunity, and Theodore McKenzie for the interview. Credit to Nate Bedford for the concept art featured in the article. https://www.artstation.com/natbed