I.G.I. Origins - Teaser Trailer Breakdown

I have been fortunate enough to work within the Environment Art team at Antimatter Games on IGI: Origins. This was a highly collaborative effort with some very talented artists to create the environments you see in this trailer. Sadly the future of this project is looking uncertain, but I am able to share the work I did for the teaser trailer released a few months ago. I was responsible for environment and prop creation, material and texture authoring, set dressing and lighting. Below are the other members of the environment art team whose work was invaluable in bringing these environments to life:
https://www.artstation.com/markashbourne
https://www.artstation.com/ctgamesart
https://www.artstation.com/robertcooper
https://www.artstation.com/ascenicoverlook
https://www.artstation.com/chriscopeland3d
https://www.artstation.com/lucypoole
https://www.artstation.com/onemansail
https://www.artstation.com/danilopaulo
Lead Artists:
https://www.artstation.com/glynnrichards
https://www.artstation.com/staudtagi
Vehicle and Hard Surface artists:
https://www.artstation.com/kamil_xaz_jodelko
https://www.artstation.com/disordermike
https://www.artstation.com/sankalpchandra
Concept/2D Art: https://www.artstation.com/robertmallinson

Responsible for creation of rural house kit, corrugated fence kit, and set dressing this area.

Responsible for creation of rural house kit, corrugated fence kit, and set dressing this area.

Responsible for set dressing and composition, and collaborated on house creation in this area.

Responsible for set dressing and composition, and collaborated on house creation in this area.

Created tiled, thatched and corrugated metal roof variants for more variation in houses.

Created tiled, thatched and corrugated metal roof variants for more variation in houses.

Responsible for the boatyard area including material pass, dry stone walls, lighting and set dressing.

Responsible for the boatyard area including material pass, dry stone walls, lighting and set dressing.

Responsible for lighting and contributed towards set dressing and environment modelling.

Responsible for lighting and contributed towards set dressing and environment modelling.

Responsible for lighting, set dressing and contributed to environment creation.

Responsible for lighting, set dressing and contributed to environment creation.

Responsible for material and detail pass on the buildings, set dressing and lighting.

Responsible for material and detail pass on the buildings, set dressing and lighting.

Rural house kit. Utilises tileable/trim sheet workflow. Modelled out the roof pieces based on tileable materials to add depth, and created thatched roof alpha cards in SpeedTree.

Rural house kit. Utilises tileable/trim sheet workflow. Modelled out the roof pieces based on tileable materials to add depth, and created thatched roof alpha cards in SpeedTree.

Some house variants created from the modular kit, plus corrugated metal fence kit. Material set up in Unreal to allow variance in paint colour, wear and metal corrosion.

Some house variants created from the modular kit, plus corrugated metal fence kit. Material set up in Unreal to allow variance in paint colour, wear and metal corrosion.

The World of I.G.I. Origins Teaser