I.G.I. Origins - Reveal Trailer Breakdown

I have been fortunate enough to work within the Environment Art team at Antimatter Games on IGI: Origins. This was a highly collaborative effort with some very talented artists to create the environments you see in this trailer. Sadly the future of this project is looking uncertain, but I am able to share the work I did for the reveal trailer released a few months ago. I was responsible for environment and prop creation, material and texture authoring, set dressing and lighting. Below are the other members of the environment art team whose work was invaluable in bringing these environments to life:
https://www.artstation.com/markashbourne
https://www.artstation.com/ctgamesart
https://www.artstation.com/robertcooper
https://www.artstation.com/ascenicoverlook
https://www.artstation.com/chriscopeland3d
https://www.artstation.com/lucypoole
https://www.artstation.com/onemansail
https://www.artstation.com/danilopaulo
Lead Artists:
https://www.artstation.com/glynnrichards
https://www.artstation.com/staudtagi
Vehicle and Hard Surface artists:
https://www.artstation.com/kamil_xaz_jodelko
https://www.artstation.com/disordermike
https://www.artstation.com/sankalpchandra
Concept/2D Art: https://www.artstation.com/robertmallinson

Responsible for the design and creation of the lumbermill and surrounding area, including lighting and set dressing.

Responsible for the design and creation of the lumbermill and surrounding area, including lighting and set dressing.

Joint responsibility for set dressing, lighting, prop creation and detail pass.

Joint responsibility for set dressing, lighting, prop creation and detail pass.

Contributed towards material and prop creation, lighting and set dressing.

Contributed towards material and prop creation, lighting and set dressing.

Responsible for material and detail pass on this building, as well as surrounding set dressing and lighting.

Responsible for material and detail pass on this building, as well as surrounding set dressing and lighting.

Contributed towards the visual design, environment modelling and set dressing of this area.

Contributed towards the visual design, environment modelling and set dressing of this area.

Contributed to material creation, set dressing, lighting and detail pass.

Contributed to material creation, set dressing, lighting and detail pass.

Responsible for exterior courtyard set dressing and asset creation, including central rocket statue.

Responsible for exterior courtyard set dressing and asset creation, including central rocket statue.

Some of the props I created for this level. They use a mix of bespoke texturing and trim/atlas workflows.

Some of the props I created for this level. They use a mix of bespoke texturing and trim/atlas workflows.

Handrail kit created for this level. All kit pieces are textured using a single atlas material.

Handrail kit created for this level. All kit pieces are textured using a single atlas material.

Cable Drum and Handrail atlas textures. Designed for maximum reusability and texel density optimisation.

Cable Drum and Handrail atlas textures. Designed for maximum reusability and texel density optimisation.

I.G.I. Origins | Official Gameplay Reveal Trailer | 4K