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Diablo IV: Vessel of Hatred - Foliage & Sculpts

I'm very excited to share some of my work for Diablo IV: Vessel of Hatred. During my time on the project I worked with the teams at Electric Square and Blizzard to help define and create a jungle sub-biome for the new Nahantu region. This involved taking foliage assets through the entire pipeline, from concept to game ready. I also created some cacti and rock carving assets for the Teganze desert region, and sculpted the Spirit Portal hero asset which features in a few of the expansion's cutscenes.
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Huge thanks to the team at Blizzard for the opportunity to work on such a beloved IP, and for all the guidance and support during my time on the project. Especially to Boyd McKenzie, Eric Wiley, Mark Hernandez, Jeffrey Lee, Sam Gao, Dan Cox, and the amazing environment team at Electric Square.

https://www.artstation.com/dakkon
https://www.artstation.com/wiley3d
https://www.artstation.com/mhart07
https://www.artstation.com/jeffreylee
https://www.artstation.com/fallbrumby
https://www.artstation.com/danjohncox